[{"data":1,"prerenderedAt":165},["ShallowReactive",2],{"/devlog/blackbird/statusquo":3},{"id":4,"title":5,"body":6,"date":155,"description":156,"extension":157,"meta":158,"navigation":86,"path":161,"seo":162,"stem":163,"__hash__":164},"blackbird/devlog/blackbird/statusQuo.md","Blackbird Status-Quo: Der aktuelle Stand unserer Spieleentwicklung",{"type":7,"value":8,"toc":148},"minimark",[9,14,17,25,39,44,55,60,71,76,88,90,96,123,127,146],[10,11,13],"h1",{"id":12},"status-quo-was-bisher-geschah","Status-Quo: Was bisher geschah",[15,16],"hr",{},[18,19,21],"h3",{"id":20},"teil-1-die-charakter-evolution",[22,23,24],"strong",{},"Teil 1: Die Charakter-Evolution",[26,27,28],"ul",{},[29,30,31,34],"li",{},[22,32,33],{},"Bild 1: „Stunde Null: Der blaue Schwert-Prototyp“",[35,36],"nuxt-img",{"src":37,"alt":38},"/games/blackbird/images/firstCharacter.png","firstCharacter",[26,40,41],{},[29,42,43],{},"Mein erster Entwurf! Hier ging es vor allem darum, den Workflow reinzukriegen und ein Gefühl für die Pipeline zu entwickeln.",[26,45,46],{},[29,47,48,51],{},[22,49,50],{},"Bild 2 „Level Up: Das neue Design mit Helm & Rüstung“",[35,52],{"src":53,"alt":54},"/games/blackbird/images/secondCharacter.png","secondCharacter",[26,56,57],{},[29,58,59],{},"Back to the roots. Ich wollte unbedingt mehr in die Chibi-Richtung gehen – das war die Basis für den Look, den ich eigentlich im Kopf hatte.",[26,61,62],{},[29,63,64,67],{},[22,65,66],{},"Bild 3 „Level Up: Das aktuelle Design“",[35,68],{"src":69,"alt":70},"/games/blackbird/images/thirdCharacter.png","thirdCharacter",[26,72,73],{},[29,74,75],{},"Der „Sweet Spot“. Eine schlankere Mischung aus V1 und V2. Das ist momentan mein absoluter Favorit und die finale Basis für die nächsten Schritte!",[26,77,78],{},[29,79,80,83],{},[22,81,82],{},"Video „In Action: Schwertschwung“",[84,85],"video",{"loop":86,"autoPlay":86,"src":87},true,"/portfolioSite/games/blackbird/videos/version2Character.mp4",[15,89],{},[18,91,93],{"id":92},"teil-2-die-verwandlung-der-welt",[22,94,95],{},"Teil 2: Die Verwandlung der Welt",[26,97,98,106,114],{},[29,99,100,103],{},[22,101,102],{},"Video „Ein Blick zurück: Die alte Umgebung“",[84,104],{"loop":86,"autoPlay":86,"src":105},"/portfolioSite/games/blackbird/videos/oldWorld.mp4",[29,107,108,111],{},[22,109,110],{},"Video „Erste Schritte: Orientierung in der Ur-Map“",[84,112],{"loop":86,"autoPlay":86,"src":113},"/portfolioSite/games/blackbird/videos/oldWorldWalk.mp4",[29,115,116,119],{},[22,117,118],{},"Bild 3 „Vogelperspektive: Die erste Dorf-Planung“",[35,120],{"src":121,"alt":122},"/games/blackbird/images/viewOfTown.png","viewoftown",[26,124,125],{},[29,126],{},[26,128,129,138],{},[29,130,131,134],{},[22,132,133],{},"Bild 4 „Details im Fokus: Brunnen, Windmühle & Fachwerk“",[35,135],{"src":136,"alt":137},"/games/blackbird/images/viewOfTownNear.png","viewoftownnear",[29,139,140,143],{},[22,141,142],{},"Video „Parkour im Dorf: Das neue Spielgefühl“",[84,144],{"loop":86,"autoPlay":86,"src":145},"/portfolioSite/games/blackbird/videos/newWorldWalk.mp4",[15,147],{},{"title":149,"searchDepth":150,"depth":150,"links":151},"",2,[152,154],{"id":20,"depth":153,"text":24},3,{"id":92,"depth":153,"text":95},"2026-01-30T00:00:00.000Z","Ein exklusiver Einblick in die bisherigen Meilensteine von Blackbird. Was wir bereits erreicht haben und woran wir arbeiten.","md",{"project":159,"project_image":160},"Blackbird","/games/blackbird/images/placeholder.png","/devlog/blackbird/statusquo",{"title":5,"description":156},"devlog/blackbird/statusQuo","KImobTtWQNczt3qPM1p-F2LAxkI27JEXJk6q270gl2A",1788443931293]